Collin Raye - The Gift
My wife and I sang this at our wedding in May of 1999.
If you scroll down to the bottom of the main page or the scroll down to below the signature line (with my name, time, comments and trackbacks) of any individual post, you'll find a space for webpages that link back to S&B. The list at the bottom of the main page shows all webpages and the list on each individual post lists those for that particular post. I had this for a little while in the blog footer to test it out, but now I moved it so it's a little easier to find.
First I want to share a ridiculous image that someone who obviously hasn't played the game created:
I've been confronting some of the bloggers who have continued to spread the "convert or kill" myth about the game. As a result, some of them and their readers have been visiting my blog. To help them out, here's a quick recap of what neutral sources (and even one hostile one to start out with) have had to say about the game (the first three were originally found in my very first post about the game):
Conversion to Christianity in the game is not depicted as forcible in nature, and violence is not rewarded in the game.
To keep the balance of power in your favor, you'll have to find non-violent ways to avoid getting killed. Your units will definitely fight back in a life or death situation but, for the most part, you want to either avoid your enemies or have a ready plan to convert to your side using musicians and disciples. This gets much harder as the game progresses.
Many groups have made inaccurate statements about this game that need to be corrected. For one thing, it is not particularly violent. While there are violent aspects of the game, the game makes it clear that shooting is the last resort. Second, it is not hateful to other religions. It does have an agenda, and I think you need to know that going in, but there's no bashing of other faiths.” and “…the game is fun, it'll keep parents happy with its light levels of violence, and it'll be sold at video game stores, religious book stores, and everywhere else people spend money on God. This game will certainly get the message out.
The other "controversial" aspect of the game is its explicit connection to evangelical Christian philosophy. Here too, the hysteria is seriously overblown. Within the game itself, the amount of proselytizing is kept to a minimum. Units bow their heads to pray in order to replenish their "spirit" resource and giving a unit orders may elicit a response like "For the Lord!" or "In His name!" Prayer scrolls with Biblical verses are also available as power-ups that can call down angels for bonuses, but anyone looking for explicit "Kill the unbelievers!"-style content to justify their fear of the game won't find it here. The biggest "message" portion of the game is actually the "Learn more" screens that become available after each mission. These display interesting text passages about the history of Christianity and CliffsNotes versions of aspects of evangelical theology while playing cuts from top-selling Christian musical acts (with a convenient "buy the album" link to the Internet).
[Greetings, visitors from ExChristian and other blogs. Please check out my more recent post about LB:EF that addresses and disproves the claims that the game promotes killing non-Christians.]
Those who do not convert are killed by their “would be” saviors.