Friday, October 12, 2007

LB:EF - What neutral reviewers have to say about the game

I've been confronting some of the bloggers who have continued to spread the "convert or kill" myth about the game. As a result, some of them and their readers have been visiting my blog. To help them out, here's a quick recap of what neutral sources (and even one hostile one to start out with) have had to say about the game (the first three were originally found in my very first post about the game):

The Anti-Defamation League:
Conversion to Christianity in the game is not depicted as forcible in nature, and violence is not rewarded in the game.

To keep the balance of power in your favor, you'll have to find non-violent ways to avoid getting killed. Your units will definitely fight back in a life or death situation but, for the most part, you want to either avoid your enemies or have a ready plan to convert to your side using musicians and disciples. This gets much harder as the game progresses.
Many groups have made inaccurate statements about this game that need to be corrected. For one thing, it is not particularly violent. While there are violent aspects of the game, the game makes it clear that shooting is the last resort. Second, it is not hateful to other religions. It does have an agenda, and I think you need to know that going in, but there's no bashing of other faiths.” and “…the game is fun, it'll keep parents happy with its light levels of violence, and it'll be sold at video game stores, religious book stores, and everywhere else people spend money on God. This game will certainly get the message out.

The other "controversial" aspect of the game is its explicit connection to evangelical Christian philosophy. Here too, the hysteria is seriously overblown. Within the game itself, the amount of proselytizing is kept to a minimum. Units bow their heads to pray in order to replenish their "spirit" resource and giving a unit orders may elicit a response like "For the Lord!" or "In His name!" Prayer scrolls with Biblical verses are also available as power-ups that can call down angels for bonuses, but anyone looking for explicit "Kill the unbelievers!"-style content to justify their fear of the game won't find it here. The biggest "message" portion of the game is actually the "Learn more" screens that become available after each mission. These display interesting text passages about the history of Christianity and CliffsNotes versions of aspects of evangelical theology while playing cuts from top-selling Christian musical acts (with a convenient "buy the album" link to the Internet).

Previous posts:

LB:EF - The latest brouhaha and the left's continued lies
LB:EF - Revisiting my earlier concerns (by request)
LB:EF - Mission 19
LB:EF - Mission 18
LB:EF - More falsehoods spread in the media
LB:EF - More response to criticisms
LB:EF - Mission 17
LB:EF - Mission 16
LB:EF - Missions 13, 14, and 15
LB:EF - Mission 12
LB:EF - Missions 9, 10 and 11
LB:EF - Addressing an opening animation criticism
LB:EF - Easter egg?
LB:EF - Email from the game's senior producer!
LB:EF - Missions 6, 7 and 8
LB:EF - The first few missions
LB:EF - Tutorial
LB:EF - the manual
New S&B series: "Left Behind: Eternal Forces" in detail
The left's lies about "Left Behind: Eternal Forces"

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Anonymous ocean of said...

Almost all protagonists of rockstar games are not good. Not super evil but they are not good at all lol

September 28, 2017 3:52 PM  

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